Tales From Darkmoon Vale

Leaving the Grove


Myka agrees to travel home with the escort. He will tell the towns people of your success and update them on your journey to rescue the Kimmi, Jurin and Hollib. He pulls himself up onto the back of Largos and the Centaurs ride off into the forest.

Syntira gathers everyone together one last time at the outer gates. Hugging Liliandil goodbye and wishing her luck. “I have one last gift to give.” She says as she hands each of you a potion of healing (cure light wounds d8+5). “If you are hurt and things seem bleak, drink this and be renewed.” She tells you.

The unicorn from yesterday appears again outside the gate and steps into the open. “There he is. Follow him now and he will lead you through the gates to the other side.” The Nymph Queen says. Everyone hurries to follow the magical horse who trots away. You wave goodbye looking back to Syntira one last time and notice the forest animals joining her in her goodbye.

You follow the path of the unicorn for roughly 50 yards through the forest before you loose track of him. The forest seems different now. It is darker and less green. There are more dead trees than before. The forest is still thick with life, but it seems not as healthy.

You travel for much of the day following Felicity away from the Darkmoon Lake towards the Five Kings Mountain that makes up the skyline beyond the forest to the north. (see attached map to help you remember) The faun estimates the cottage is ahead and roughly an hours walk. The sky behind you grows dark. Syntira’s forecast of the storm appears to be accurate.

The group decides to rest for a few minutes and many of you take the opportunity to eat some dried rations. It’s not much, but will have to due to save time. You begin packing up when everyone hears a sound that makes you stand at attention. The slow swoosh of wind from large winds over head. Everyone looks to the sky to find a large purplish black winged dragon flying over the treetops hunting for prey. The Wyvern is back!

“Quickly, take cover under those trees.” Liliandil whispers. And everyone moves quickly for cover. The Priestess move Halflinger into the thick brush hiding the pony from sight.

The Wyvern flys directly overhead staring down at the group. Fear grips all of you as you are sure the creature notices you. It flys over making one pass and disappears. Jaeshar and Brantus step out looking for it in the sky, but it no where to be seen. After a few minutes, everyone decides to continue with caution.

The forest appears to grow darker and the ground becomes more damp. Tiny rain drops begin to fall on the treetops and a light mist is felt on everyone. The soil becomes more wet as you enter a marsh. The mud is about an inch deep and everyone is growing tired and cold.

As the group works their way through the trees hoping to find the cottage, the sound of a large branch breaking ahead causes everyone to stop. You hear the breathing of a large animal ahead. Everyone holds their breath to keep quiet as they notice the large Wyvern 30 feet ahead peering around a clump of dead trees at you. It hisses a warning at the party, then takes a step forward.

It appears there is no way around this fight. This may be the end of you. Death seems to have suddenly found you.

ooc: roll initiative

images to follow once I find my flash drive

Guardian of the Grove


The group is resting on the edge of the clearing for only a few minutes when Surri flys back in frustration. “I dont understand. This should be where the hidden gates are. The guardian must not know we’re here.” She tells Liliandil.

Just then, Felicity stands up and walks into the middle of the clearing. She takes out her pipes and plays a few notes. Everyone watches silently as she begins to sing. Her voice seems to echo as if in a great cathedral. She has the most beautiful voice anyone has ever heard. [everyone needs to make a Wisdom saving throw… Nyll and Fortunado are not effected).

She sings the song in a language not familiar to most of you [make Knowledge Nature check if you want to decipher it] and sways back and forth with her arms stretched out. The song lasts only a short while. When she stops, she turns to look at the party. She smiles. “Now we wait.” Speaking for the first time.

Several of you see her in an entirely new light. She is beautiful, fare and desirable. You would do whatever she asked just to lay with her for one night. You would protect her even if it meant harm to yourself. Whatever she asked of you.

Just then, the group hears movement in the trees opposite you. Felicity turns her back to you and faces the direction of the sound. A lone white horse runs out from the darkness of the trees and stops a few feet into the clearng. His head held high as he glares at you all. Smelling the air, unsure of who you are. He beats the ground with his hoof several times then turns. When the stallion turns, what you see next brings everyone to their feet. A single horn on his forehead. Roughly two feet of glittering light. Everyone is speechless. This is a creature that people talk about, but no one ever sees. Today, you witnessed what many have dreamed of. A unicorn.

The stallion looks back at you as he begins to slowly walk into the forest.

“Quickly!” Felictiy yells. “He senses our intentions are pure, and he leads us to the gates.”

ooc: Everyone instantly gains another 150 xps. Let me know who fails their saving throws.

Wolf Attack

To everyone horror, back in the direction the ladies are, you hear terrible screaming, and what sounds like a wolf attacking them! Your heart stops as you fear the worst. Everyone takes off running down stream towards the noise. You hear this terrible screaming for 10 seconds or so (one to two rounds). Then all you can hear is the splashing of your boots along the the river bank and your equipment bouncing as you sprint to help.

As you round a bend, everyone stops for a second and witnesses a tragic sight. Liliandil’s body lays motionless face down in the sand. Her legs float in the creek, wanting to carry the rest of her downstream. Ten feet away, Amrolle’s body lies next to her. She lay on her back in a pool of blood and flesh. As everyone sprints towards them, you can see her throat has been torn out. Celeste is missing, but much of her clothing is also bloodied and laying on the rocks. On the other side of the creek, you all see fresh entrails and a trail of blood up the far embankment and into the forest. It appears the girl was also killed and taken by a wolf into the forest across the creek.

Missing Children

Not needing much other than the food and water you have already purchased, you decide to take this time and find Sheriff Deldrin. You walk back into the lower market which, as usual, is quite busy. After some time, you find Deldrin walking out of the town’s Tribunal. He remembers you from this morning at Jac a Napes Inn. You inquire about Kimmi and her mother. Deldrin looks surprised when you ask. “Why do you ask Barbarian?” He questions slowly moving his hand to his sword.

Knowing Jac thinks highly of Deldrin, you feel you can trust him, so you gamble, and tell him what happened to Kimmi in the alley two days ago.

You explain what happened when you were locked in the cage and that the girl befriended you giving you a small loaf of bread. Spivey and his men cornered her in an alley and beat her severely. You fear for the girl and her mother’s safety.

Deldrin listens to you nodding his head. “I appreciate you telling me this…” letting go of his sword a bit. “Tess, Kimmi’s mother came to see me this morning early claiming her daughter hasn’t been home for some time. It’s not like Kimmi to stay out overnight, let alone for two nights… even if the moon is in its darkest phase. Now with you telling me this, I’m wondering if Spivey has the balls to actually do anything to the girl. I wouldn’t put it past him.” He thinks for a bit longer. “Walk with me Jaeshar.” as you both head towards the Rougue Lady. “Kimmi and Hollib, Ralla’s brother, are about the same age and pal around together. Lets see if he knows anything.”

You both walk around the back of the tavern to the docks. Deldrin kicks the boot of a logger passed out along the waterfront waking him up as you walk past. Around back, there is a small narrow wooden staircase that leads up to the second story. A long balconey runs the length of the Tavern which overlooks the docks and the River Foam. You walk with Deldrin up the stairs and he knocks on the last door. A few seconds later, Ralla opens the door. She is pleasantly surprised to see Deldrin and smiles at you. “Good morning.” She says in a soothing voice.

“Good morning Ralla, this is Jaeshar. Can we speak with Holib? We are looking for Kimmi Eavewalker, and were hoping he may know where she is?” Deldrin asks.

“I wish I could help, but Hollib isnt here either. In fact, I’m quite upset with Him. Sarah finally told me this morning, that he went camping with Kimmi, Mykra, and a few others. Hollib didn’t tell me because he knew I wouldn’t approve.” She snarls. “Sarah told me they wanted to explore the old orphanage north of here. The kids say it’s haunted. They’ve been gone for two days now. I was beginning to worry and was going to check with Tess to see if she knew more.” At this time, a young girl roughly 12 years old with long red curly hair comes walking up the staircase. It’s Sarah, Ralla’s youngest sister. Seeing Deldrin, she knew she was in trouble.

“I tried to tell him not to go! He wouldn’t listen to me!” Sarah yells up the stairs. “It’s not my fault. They wanted me to go with them, but Jurin Kreed was planning on going, and he’s a creep. He keeps hitting on me and is always trying to touch me. Im not camping while he’s around.”

“Oh Great Gods. Deldrin murmurs. “Jurin Kreed is the son of Thuldrin Kreed, the Lumbar Baron in town. This just keeps getting better and better.” He says looking at Jaeshar. “If you and your friends head north out of town, could you stop out at the old burned out orphanage and check on them? Tell them to get home. The moon phase will not be dark much longer. The orphanage burned last year and many of the children were lost. It was horrible. Only a few of the children found they’re way to town. The place has been abandoned since.”

You thank Ralla for her time and promise to send Hollib home if you find him. You seem to notice her blush when you speak to her. As you leave the area, you look back and notice Ralla and her sister watching you walk away from the balcony. Sarah waves to you and Ralla smacks her on the arm.

“I’d go talk with Thuldrin Kreed about Jurin, if it wasnt for the fact that he hates me.” Deldrin says with a smile. “He’d love to figure out a way to blame me for Jurin gone missing and have me removed from my position as Sherrif. I’ll tell Tess about Kimmi and let her know that you have agreed to check in on them when you head out of town.”

He wishes you and your friends luck and shakes your hand. “I was wrong about you Jaeshar.” He says with a smile. “Find those kids… and a cure for the Blackscour Disease… and we will all drink to better days together at Jac’s.”

Intro Amrolle

You leave Jac’s Inn and head across town to the Roots and Remedies shop. When the group gets within view, they see a dozen people waiting outside of the store waiting for it to open. Most are poor farmers with their sick children. When you approach, they see your group of adventurers and several parents run to meet, you pleading for your help to save their sick children. Everyone quickly realizes the seriousness of the quest you are about to enter upon. You see with your own eyes the helpless victims of this horrible disease.

You see two children about age 10 petting a large dog that sits in the cool shade. The dog is grey and white with eyes the color of sapphires. It appear to be a good sized timber wolf. Your initial reaction is to protect the children, then you realize the wolf is extremely docile. The dog seems to be guarding a short spear and a large wooden shield that rest against a tree.

A young woman kneels next to several children washing dirt from their faces with a wet cloth. She is dressed in animal hide, soft leather boots and moves with a calm grace. She is in her mid 20’s yet has stark white hair with brown eyes. At closer inspection, you notice the pointed ears of a half elf hidden within her hair. She stands to greet everyone with a smile as you approach. “Good Morning to everyone. Im so glad to here you will be traveling with me to help these good people.” she calls to you.

Lauerl hears Amrolle’s greeting and exits the shop. She hands a small potion to an elderly woman with a smile and a tap on her shoulder. “You’ll feel more comfortable tonight with this.” she tells the woman.

Laurel welcomes everyone to sit under a large tree behind her shop where everyone can speak privately. Laurel continues to help those in the street as the white haired woman gathers her spear and shield and moves to the shade behind the store. Everyone sits in a small flowering garden surrounded by trees. There are three stone benches, one under each tree. It is peaceful and quiet.

“Good morning again. My name is Amrolle. I’ve lived in the Vale all my life. These forests are my home. The creatures within the woods are like my neighbors. Some good, some bad, but all are familiar to me to some degree. Laurel and I have been friends for a few years now, and she has asked for my help. It is my understanding that you seek three rare items from the Darkwood Forest in hopes that they will cure the sick of the Blackscour Disease.” She says to the group.

“The items you seek are Elderwood Moss, Ironbloom Mushrooms and Rat’s Tail Root. I can identify all three on sight and know where in Darkmoon Forest they may be found.” She pauses for a moment then describes the three to you.

Elderwood Moss: This semi-magical moss only grows on the oldest tree in a forest. As such, two known patches exist near Darkmoon Vale, one upon the Forest Elder in Darkmoon Wood. That is where you are headed and another on the Green Patriarch within Arthfell Forest. That is beyond the city of Olfden. Elderwood moss, when prepared correctly, acts as a strong decongestant.

Ironbloom Mushrooms: These stunty fungi only grow in dark places thick with metal and rock. The diets of Five Kings Mountain dwarves consist heavily of ironbloom mushrooms, mainly because the plant grows naturally in and around dwarven forges. Protein rich ironbloom mushrooms bear a slight salty taste but otherwise contain no flavor of their own, making them excellent additions to many dwarven meals.

Rat’s Tail: This root looks as dark grey and as thin as the tail of a rat. When boiled, it could be quite tasty, but if eaten raw, it could cause serious hallucinations and possibly even death.

“As I mentioned earlier, the Elderwood Moss grows on the Forest Elder, the oldest tree in the Darkmoon Forest. This tree is hidden deep in the darkest parts of the forest, within a small ancient grove. It is a sacred spot to the forest creatures and only few know of its location.” Smiling to the group, “and I am one who knows.”

“It is about a three day journey from here. If we are lucky, the Ironbloom mushrooms and the Rat’s Tail root could also be found within the grove. Most every type of flora found withing the Darkmoon and Artfell Forests are found within this ancient grove. Legend has it that Ambrosia a forest nymph is the care taker of this ancient grove. I can tell the story of her during our travels.” She says.

Amrolle continues. “I will not lie to eveyone… this journey may be extremely dangerous. Some of us may not return. But there is one thing I can guarentee… you will witness things never imagined before. The Darkwood is an ancient forest filled with wondrous things, including magic, treasure and the darkest of evil. Many adventurers have entered it seeking fame and fortune never to be heard from again. This I know is nothing new to your ears.”

Amrolle continues. “I’m told that Liliandil is the leader of this expedition and has hired all of you to help her in her efforts. Id like to join your group and together we can begin to help the people of Falcon’s Hallow recover from this disease that has taken so many lives in the last several months.”

Liliandil speaks up. “Thank you Amrolle. I am so please you are with us. Your knowledge will be critical to our success. I have every confidence in this group and all have agreed to join me on this quest. With that being said. Let us gather supplies and meet at the northern gate in an hour. Time is of the essence. Here is a few coins to help you purchase what is needed.” She hands everyone 5 gold pieces, to purchase enough food and water to last for 6 days (three days out and three days back). .

OOC: If you’d like to post any supplies that you have yet to purchase, or anything else you would like to do before heading out, let me know. We can post “in private” so to not hold up the group. One more thing… I’m sure to hear plenty of groans… I’d like everyone to erase all coins on their sheets and begin with only 5 gold. Remember, you are all here for fame and fortune and I’d like everyone to be almost penniless.

Intro Pippa

It is late when everyone hears a rap on the front doors to the Inn. Jac rushes to the door to unlatch the lock. Jacqueline stands noticeably scared at who it might be. Jac opens the doors and a man and a woman enter the inn. The woman appears to be human and is soaking wet and freezing. She holds her arms across her chest shivering. The man is a half elf wearing studded leather under a white and blue tunic depicting the crest of Falcon’s Hallow on the front. The half elf rests a lumberjack’s axe against the wall. Jac motions for Jacqueline who quickly rushes to help the freezing woman to the fire. Jac and the man speak for a moment, laugh and then depart with the man’s hand resting on Jac’s shoulder.

Jac approaches the party. "That was Sheriff Deldrin Baleson: Deldrin used to be a poor lumberjack toiling in the cutyards under Thuldrin Kreed’s oppressive
thumb. One day he refused to pay an “axe tax” on a lumberaxe he had already bought and paid for. When Spivey tried to take Deldrin’s axe, the half-elf smashed
Spivey’s face with the flat of it. As one of the few locals to stand up to Spivey and Kreed, he was elected Sheriff the following week. Now he carries the same axe around
on his shoulder to remind Spivey and Boss Kreed he is not afraid of them. "

Deldrin was tall for a half-elf, towering over most humans, and his well-muscled, imposing form is further enhanced by his sharp goldflecked eyes.

Jac continues, “the town watch fished that woman out of the Foam River a few minutes ago.” Motioning to the woman by the fire with Jacqueline. “She was trying to swim across the icy water. Who knows what the rush was to get to Falcon’s Hallow. McKonky’s Ferry only runs during the day. She must have been running from someone… or something. to attempt swimming across the Foam River at night. She’s lucky the current didnt carry her miles down stream.” Jac says looking her way. “Deldrin is an honest man and a good friend of mine. He brought her here for the night. We’ll feed her and tomorrow, send her on her way.”

The woman sits with Jacqueline by the fire eating a warm meal, leery of all in the room. She has short brown hair with blonde highlights. She wears common cotton clothing that fits snug around her tiny frame. It was obviously purchased in Oldfen because of the quality of the fiber. She is attractive, but probably of common stock. She carries no equipment and appears weaponless.

A Stroll Through the Town
Falcon's Hollow

It is late-afternoon by the time you return to Jac a’ Napes from your

stroll through the small town. By your best estimate,

the population can’t be more than 1,000,

not including any small farms outside of town. It is a dirty, smelly
town of transients and low life’s. Many people seem to be quite sick,
coughing with dark splotches on their skin. People go about their
business noticing you as just another adventure finding his way to
Falcon’s Hallow. Many people come here looking for adventure and
riches in the forests of the vale. Some of the store fronts you
notice are:

The Goose n’ Gander: The local general store in Falcon’s Hollow is
run by the only gnome resident, Brickasnurd Hildrinsocks, who sells
everything from standard amenities such as grain, lamp oil, ink, and
mining supplies, to such rare oddities as alchemist’s fire, antitoxin,
a petrified pseudo dragon, and taxidermy nixies (all the rage this

Church of Iomedae: Which appears to be closed and vacant

Quinn’s Carnival: Is a small building that also appears to be
closed. The sign reads, currently on tour in the City of Olfden.
“Falcon’s Hallow Harvest Festival coming this fall. ”

Roots and Remedies: . Owned by the local herbalist and healer, Laurel,
the small shop smells of burnt earth and spicy incense. It is mid-
morning and there are dozens of people standing in line waiting to
enter. Most appear quite sick.

The Low Market:
Is an open area centered on a town well (fountain). Venders sell
fruits and vegetables as well as small household wears, cooking items,
spices, a small livestock. The produce appear to be mostly rotten,
but the people are happy to purchase them.

Hanging gallows stand 10 feet high with three steel cages hanging from
them like murderous chandeliers. One cage hold the remains of a
single corpse. It has been picked clean by ravens. A low market
vender haggles with a customer just 20 feet away.

A young boy shy of 10 years old stands along the side of the market,
handing out flyers and heralding for the Rouge Lady. It appears he is
three weeks past due on bathing. The boy barks to the crowd that
since tonight is the official “Night of the Dark moon”, the good
people of Falcon Hollow’s can walk the streets carefree after dark.
And what a better time than to come to the Dark moon Celebration at
the Rouge Lady. “Come any lonely soul to the Rouge tonight! Drink
and let the ladies dance for you! Watch Ralla perform the Dance of
the Dark Moon! NO man can resist her charms! Here you go sir.
Tonight is the Dark Moon! It’s safe! …

Rouge Lady: The silk-veiled parlors in the back of this burlesque and
gambling hall doubles as an illegal brothel. Kabran Bloodeye owns this
illicit pleasure den, where the unfortunate Ralla, a beautiful red-
headed dancer, peddles her charms.

The High Market: This is located north of town within the gated
community. This is where Kreed, the lumber baron resides along with
the Lumber consortium employees. Here, the market sells meats and
vegetables without a hint of rot on them; nicely made clothes of
materials other than canvas, cotton, and leather; spices (including a
popular vendor who sells only salt); and various items that cost more
than 10 gold coins.

The Sitting Duck: Located a little too close for many folks’ comfort
to the town palisade, the Duck is the local hot spot for adventurers,
explorers, and other rapscallions looking for excitement. The tavern
serves a potent local brew of fermented darkwood leaf that can floor
an ogre in a few tankards. Raucous games of “knivesies”and “mig-a-mug-
tug” (two dangerous local recreational activities both with a high
rate of maiming) often rage late into the night. Many adventurers
share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding
locations for the price of a mug of ale.

You learn that the Lumber Baron named Kreed controls this town and
most of its inhabitants (about 80%) work for him as either loggers,
millers or hired thugs paid to enforce his rule. The stores, inns and
all trade within Falcon’s Hallow is taxed heavily by him, those that
don’t pay, wind up missing or swinging in a cage at the gallows.

You also notice throughout the town, several wooden signs depicting
the Lunar Calendar. The sign illustrates the phases of the moon with
the current dates. Yesterday appears to be the last day of the
“waning crescent”, ending the third quarter of the month. Today
appears to be the “Dark Moon”.

Intro Jaeshar

You wake up from a painful blow to the back of you head. You’re not sure where you are or what happened. Your vision is blurry, but begins to clear as the days sunlight pierces your eyes. The sounds of a small crowd of people busy in a town market fill your ears. As your vision clears, you find yourself locked in a metal cage suspended 5 feet off the ground. The cage is cylinder in shape and is hanging 5 feet off the ground by a steel chain. The chain is connected to a wooden beam above which is part of a large gallow. Two more cages hang next to you. You shift your weight to get comfortable, but you barely fit inside and the cage swings with your movement.

To your right, a corpse of a man hangs imprisoned within his cage. He stares at you with one eye as a black crow picks out his other eye. He appears to have been died for over a week. The cage to your left is filled with another man who is alive and is staring at you. “Good morning.” He says to you. “Thanks a lot for getting us thrown in here last night. Oh, that’s right, you probably dont remember do you. You were drunk out of your mind and accused me of cheating at knivies. You did some real damage to The Sitting Duck. I hope you rot in there.” The man spits at you but misses.

“My name is Kimmi. My mom says I shouldnt talk with new comers in town, but Im 13 and I can be friendly to whoever I want. Besides, you dont look like a bad man.” She looks around to be sure no one at the market is looking, then moves closer to you. She slowly slides a small loaf of bread into the bottom of your cage.

Just then, she gets hit in the side of the head with a small rock thrown by Fergus. She stumbles away as he laughs out loud. “Go home Kimmi! You’re a poor, filthy kid who has a drunk for a father!” He yells after her laughing.

“You know I wont be in here long.” Fergus says to you. “Spivey takes care of us. He’ll be along within the day. You however, well lets just say the man to your left was the last one that talked bad about the Lumber Consortium openly and picked a fight with us. Im sure you two will get along great.” He laughs loudly again and then spits at you missing badly.

People in the town walk quickly past you both and do not make eye contact, even wihen Fergus yells at them. The day is cooler after last nights thunder storm and the hours seem to tick by slowly. Towards the late morning, the bread Kimmi has given you has taken the edge off your hunger, but you have to get out of the cage, it is too small for you and the pain is beginning to well up in your joints. You notice several men walking through the open market. People get out of their way as they pick through the rotten fruit picking out a few good pieces. They take them without paying and continue towards you. Their leader is a dirty man wearing padded leather armor and carries a short sword on his hip. As he walks past you, he quickly lunges out at you pushing your cage letting it swing back and forth. The other men with him laugh at this and move past you.

“It’s about time Spivey. Fergus says to him. “I barely survived the storm last night! Im soaked to the bone.”

“Shut up Fergus.” Spivey says to him. “Just be lucky we dont leave you in here for the buzzards. You busted up the place real bad the other night and it cost me dearly. Next time, Kreed will mount your head at the town gate.”

He unlocks the bottom of the cage and Fergus falls to the ground. The men walk past you. “You my friend…” Spivey says, “well, you’re not so lucky.” The men laugh as they walk towards towards a back alley. You see two of the thugs dragging Kimmi into the dark alley out of sight from the open market where Spivey and the others meet her. The two men force the girl to her knees. Spivey grabs her by the hair pulling her head back forcing her to look up at him. He leans down and whispers something into her ear causing her to begin to struggle. The other men close in around the scene with their backs to her as you see Spivey, standing infront of her, begin to unbuckle his belt. You fear the worst for the young girl as the men conceal the act.

Within a few seconds, the men break and walk away. Kimmi lays on the ground curled up into a ball. The last thug to walk away kicks her one last time in the stomach. She lays motionless as the men disappear.



Howdy Jac,
The name’s Brantus Torunn. What do you charge for your room and board, I may be staying a few nights if I can find some work that will suit me. What jobs are on offer at the moment ? You can tell me over a pint. What ales do you have ?

Chapter One- One Dark and Stormy Night

Falcon’s Hallow:
The ramshackle town of Falcon’s Hollow rests perilously close to the infamous Darkmoon Vale forest. The jagged shadow of nearby mountains casts a shroud of gloom on the desperate souls who call this place home. Many are drawn here
to make their fortune cutting a swath of darkwood lumber through the lush forests of the vale. Others journey to these remote fringes to start over, piecing together their shattered lives on the edge of an untouched wilderness far
from the things of man. Still others are lured to Falcon’s Hollow by the promise of great adventure. Peril and splendor await within the depths of the Vale or in the accursed halls of dwarven kings. These dwarven ruins, once a glorious civilization long ago, are now shattered and crumbled to dust.

Jak n’ Napes:
You sit at a small wooden table a few feet from a stone fireplace in a friendly tavern. A warm fire burns bright next to you. Within the hour, you finish the first home cooked meal you’ve had in a week. It is early spring and with the nights still cold, you are grateful to have found such a friendly inn to stay. The décor proves that you reside in a true logging community. Wooden beams support the low ceiling, while knotty wood planks line the floor. The shingle outside the main entrance reads, Jak ‘a’ Napes: A Family Inn.
The inn is located next to the town’s stables and offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner is a rotund red-faced human named Jak Crimmy. This greying-red haired man is a retired bard who sports an easy smile. Jak’s wife Darla runs the kitchen located in the back of the inn. Her cinnamon-crusted flapjacks are legendary in town. Jacqueline, their only daughter tends to the tables making sure the guests are treated like family. Her long dark hair, freckled nose and welcoming smile draw many young suitors. The Crimmy’s live a simple life, but it is obvious they are a very tight nit family. Jak boasts that one day he will retire and leave the family inn to Jacqueline. “What more can a proud father do than leave his empire to his first born. Right Jac?” He chuckles and winks at Jacqueline.

This is not the only inn within this small logging town, but it is by far the safest and most welcoming.

Within a day or two, you find yourself friendly with the other adventurer staying at the inn. His name is Azure Hadd, and you share yours Nyllbryn. Both of you soon realize that you share a specific and desperately needed talent. You both bring the art of magic to the table. You agree to join forces and seek out adventure in the area. You also agree to split any spoils found and pledge to defend each other to the death if necessary. Your desire for fame, riches and glory are shared equally. You both agree that by the weeks end, resupplied and well rested, you will leave the comforts of the inn and quest into the Vale to explore.

The very next night, as if designed by fate, a thunderous rain storm moves over the vale. The early part of the evening is spent throwing darts with Jak and a few of the other locals. Mrs. Crimmly has retired early this night and Jacqueline sits cheering each of you on. With a thunderous crack, the main door opens quickly allowing a cold windy rain to rush in. A stout bearded man enters the tavern wearing a rain soaked heavy cloak. Within his care, is a beautiful young woman attempting to stay dry. He quickly closes the door and stomps the rain off himself. The young woman wipes the rain from her forehead and thanks the man for his assistance in attempting to keep her dry. She refers to him as Brantus. As he steps into the light of the fire, it is obvious that he is a dwarf. He quite shorter than everyone else, but is clearly a man who commands attention. He wears simple leather armor and carries a large axe.

The young woman appears to be that of nobility. She wears simple white robes and a heavy cloak for warmth. She has long blonde hair, the fairest of skin, and carries an aura of wealth and privilege about her.

Jacqueline rushes to welcome them, quickly walking her to the fire. The two women speak quietly, to what appears to be a matter of great importance. Jacqueline escorts her to a room for the night. The dwarf, finishes a hot meal, dawns his heavy cloak and returns outside heading to the stables across the street. There he finishes unpacking their supplies and later returns to his own private room.

The next morning Jak asks both of you to wait for the woman in white to return. Jak has recommended both of you to her as trustworthy men who could help her. “She is here to help the town.” He whispers, “The young daughter of Luna Aldred, who is Protector of Oldfen. They have answered our call by sending an emissary.” Jak offers his families private living quarters to parley.

Liliandil Aldred:
She sits and begins with a welcoming smile and a calm voice. “Good morning friends. You must forgive my late arrival. Jak told me this morning that you both were in the tavern when I arrived. My name is Liliandil. I am the daughter of Luna Aldred and this is my friend Brantus,” motioning to the Dwarf standing behind her. “I’ve traveled here from the walled city Oldfen about a weeks journey from here.” She wears a white silk gown and a thin white shawl covering her shoulders. Hanging a few inches below her neck, you notice a gold pendent in the shape of a single leaf. Set inside the leaf are hundreds of clear white diamonds. This leaf hangs from a thin silver necklace and must be worth thousands of gold coins. Her shawl does a nice job of hiding it from the untrained eye. “Oldfen has heard the cry for help by the few true intentioned here in Falcon’s Hallow. It is a troubled place that needs a breath of fresh air.” She says with a smile. “I believe I can help. I believe we can help. That is… I’d like to hire you both to work with Brantus and myself for the unforeseen future. I will pay you 10 gold pieces a day, plus your share of riches found along the way.”

“There are many reasons for us to be here. There are many reasons for us to help these people. I’m not going to lie, Falcon’s Hallow is not a safe place. There is corruption in the local government and it has turned into a safe haven for many undesirables. I know there are good people here. People that deserve better. They just need someone to come to their aid. Will you help me?”

OOC: Lets reply post via Google and use that as the blog. Feel free to ask questions, roleplay a bit in the Inn, talk with people and even kick around town. I’ll introduce the other party members shortly.


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