Tales From Darkmoon Vale

Exiting the Lower Level

The members regroup close to the bottom of the stone staircase. Brantus has moved Janiven’s father to this point for her, persuant to Liliandil’s request. But the dwarf is more concerned with readying himself for the potential dangers of Jaeshar and Pippa shape changing.

Liliandil gathers both with her at the bottom of the staircase. There is no moon light shining down at this point. “If we’re ready, we can move upstairs now. The two of you should stay close to me.” She advised. “Kibbo, would you please move towards the back with the children?”

Janiven, not listening to the Priestess, holds the body of her father under his arms, dragging him backwards up the stairs. She is determined to remove him from this place and distance herself from the others. Everyone watches as she struggles to pull him up the stone steps, but no one offers to help. Eventually, she disappears beyond the stairs.

Liliandil continues her preparation. “If either of you show any signs of the infliction, I’ll need to move quickly in order to help you. The curse will resist contact with me, as if it recognizes my ability to cast it out. So you need to be prepared to fight its control.” Before she could finish, screams come from GreyPelt’s lair above. Janiven is being attacked!

Liliandil turns to look up the stairs. “Quickly! We have to help her! Everyone… follow me!” And she rushes up the staircase into the room above.

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The Way Out

GameMaster:

The group decides to take the precaution of tying each member with a rope as they make their way across this room. Jaeshar and Brantus hold the other end in case the trap is triggered and the room pivots. It is time consuming, but proves to be warranted. Everyone makes it across safely, including Flicker on Nyll and Kibbo on Liliandil. Jaeshar moves across the room last.

Once each member completes the journey, the group reassembles in the next room. Here, (room 3) the chamber is quite warm.
A large fountain dominates this small chamber. Steam rolls off the superheated water pouring from a stone obelisk at the fountain’s center, filling the entire chamber with its haze. The dead body of a female kobold lays peacefully on the edge of the fountain with her hand on her chest. When Kibbo reaches the room, he immediately moves to her side. Those with him the first time through this room, remember that this was a close friend of his. He had told the others she was a fellow slave and abused by the elite blackscale warriors here and ultimately killed. She had disappeared several weeks ago.

The blue scaled Kobold takes her back into her arms. “Can we bury her outside? We talked about freedom and going outside. She would like that.” He told the others.

The fountain is fed by a hot spring. The water is quite warm and full on natural minerals. Otherwise, the room appears to be empty.

Liliandil looks to Janiven. “The body of your father is not far.” The group moves down the southern corridor out of this room traveling to the intersection. “Ahead is our way out. We found the body of your father that way.” She points down the west corridor.

Janiven immediately moves in that direction grabbing Liliandil by her robe. “Come with me Priest. I need the light from your robes.” The raven haired woman ordered.

Liliandil, surprised at the offense, moves quickly with the woman. (unless you say otherwise, I’ll assume everyone follows.) The group moves westward to the intersection (marker 6) where the headless body of the man still lays.

Janiven drops to her knees next to the body looking it over. Struggling to identify the body due to the decomposition, she reaches for his arm sliding the shirt sleeve up. There was a tattoo on the forearm that confirmed her worst fear. She began to weep. “Daddy.” She muttered as she held her face in her hands. For a brief second, this grown woman was reduced to a little girl again.

The group stepped back giving her time to grieve for a few moments, before Liliandil asked Brantus if he’d help carry the body outside for her.

“Let us help you take him outside for a proper burial.” She offered.

The group eventually moves back into the last remaining room, which offers the stone staircase leading up to the monastery proper. This (room 1) was were Kibbo and Jardregg were originally rescued.

Liliandil looks to Pippa and Jaeshar. “It is roughly 3 hours past the height of the full moon. If either of you have been infected by Celeste or Greypelt, the curse will be revealed upon exposure to the moonlight.”

“I advise you both stay close to me at all times, while the others keep a safe distance. If the transformation begins, and your body changes shape, it will tear your clothing. I suggest you hand your equipment off to the others and wear as little as possible.” She advises.

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The Kobold Queen has been Captured

GameMaster:

For some unknown reason, the Kobolds, including the Queen who hides it better, is uneasy with Flicker. They have gotten a hold of themselves, but still keep one eye on him as he slowly walks around.

.
The elf continues now that he has their attention again.

“Look at them. Each woman immediately moved to protect her charges. To protect the young. They are more Queenly than you are. Did you council your beloved King for leniency with the slaves? Or did you demand greater and greater gifts for your vanity, at their expense?”

He turns to the slaves.

“She is no longer your Queen. She is a criminal. Bind her hands and feet.”

The two slaves immediately react to this order, not having to be told twice given the opportunity for freedom. They spring across the room tackling the queen. She yells for the others to defend her, but the women, too fearful of making the wrong decision, choose to remain with their children.

The slaves struggle to overpower her and everntually get the best of her. The queen does not appear to be more than a beauty (for Kobold standards). She possesses no skill in magic or weaponry.

Within a minute, they bind her hands in front of her to her, as well as her feet.

Janiven watches and smiles at how quickly they turned on the queen. “Not so powerful now are you? You piece of sh….”. Her sentence gets lost under her breath as she turns back to the pile of equipment. The woman continues to look through the pile finding the remaining bit of her equipment, as well as some of her brother’s personal items. The rest of valuables, she leaves as she turns and walks past Nyll and Jaeshar. “Have fun with your new friends elf.” She says with a smirk. “Are you ready to go home?” Asking the barbarian as she walks past not really concerned with his answer. Janiven walks right past Kimmi, almost indifferent to her. “You coming kid?”

The to kobold slaves attempt to drag the queen out of the cave, but the queen struggles against them. It is obvious they will need help.

Kibbo hears the others down the tunnel and investigates. He calls out to the Kobold women and children. “It’s okay. You are safe now. The giant pinkskins are our friends, and they will protect you. They have food and strong magic. Merrlokrep is dead. His tyranny is over.”

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Kobold Queen

GameMaster:

Liliandil nods at Pippa and Nyllbryn, then slowly moves with the rogue towards the children. The three boys have moved to the base of the dias and are sitting on the steps . Jurin is counting the coins he had gathered. Hollin sits quietly, not able to find a single coin in time. Mikra challenges Jurin. “The rich keep on getting richer, huh Jurin?” But the boy just ignored the insult and pockets the coins.

Janiven laid Edgrin down, crossing his hands over his chest, then moves quickly out of the room back down the tunnel Brantus told her he saw her equipment. Within seconds, screams of fear are heard from the Kobold as the human enters the queen’s chamber.

Nyllbryn and Jaeshar move quickly to react to the disturbance heading down the hallway. They arrive in time to see Janiven toss a tiny Kobold out of her way as the others run to the side of the chamber in fear. She reaches a pile of gear quickly finding her falcion sword buckling it into place. Then she gathers a few more items.

This cozy chamber is heated by bricks of old mold-ridden incense. A tousled wolf-skin bed lies in one corner of the room, a stone table piled high with poorly crafted necklaces, rings and bracelets of gold in another. Several chunks of polished obsidian are stacked haphazardly on one wall here as well, forming a bizarre half-mirror. The kobold women, children and slaves rush to the far side of the room as the adventurers enter. The Kobold Queen stands proudly in front of them. She has is dressed in her finest gown and wears a tiara made of gemstones. She is much better groomed than the others.

As Nyll and Jae enter, she stands ready to face her fate. Jaeshar notices Kimmi close behind him.

Meanwhile, back in the Kings Chamber, Pippa, Fortunado and Liliandil wait. Pippa hands the sacrificial dagger to Azure for further inspection. Liliandil looks towards Brantus motioning him over. “My dear friend. You are still hurt. Let me help you.” She calls upon the blessings of Sarenrae and places her hands over your wounds healing them. ( You are brought back to full)

Jurin, the chubby blond haired boy speaks up when he sees half the party leave the cave. “When can we get out of here? I need to get out of here. Do any of you know who I am? I’m Jurin Kreed. Son of Boss Kreed the lumber baron in Falcon’s Hallow. My family is rich and my dad is powerful and if you don’t help me escape, he will hunt all of you down.” Looking around the room at everyone and only seeing Liliandil listening, he continues… “You all need to listen to me! I’m Jurin Kreed!” He yells like a spoiled child.

“Shut up!” Interrupts Hollin, finally breaking his silence. “We all want to go home goblin breath, but your stupid rich dad can’t help us now, so just shut up.”

He finally introduces himself to the others as Hollin Hebbradan. Jurin then interupts, talking over him. “His sister is Ralla. She works at the Rouge Lady. They named the place after her because her hair is red.” Jurin points at Hollin’s hair. “Unlike Hollin, she’s gorgeous! It’s obvious she got all the looks in the family.” He says laughing at Hollin, watching the boy look to the floor in shame.

Hollin mutters, “Our parents died from the blackscour taint 3 years ago, and things have been hard for us.” His eyes water up. “I just want to go home too.” Mikra glares at Jurin and slides over placing his skinny arm around the boy. “Let them finish things up here and we’ll be off in a minute. I promise.” Mikra comforts.

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Death to the Kobold King

GameMaster:

The Kobold woman and children quiet from their screams, and attempt to flee the cave once Azure’s flames disappear. Several of the creatures sprint towards the northern tunnel where the human children are huddled. When they see the kobolds approaching, Kimmi and Mykra turn to meet them, weapons drawn. Hollin still holds Jurin down, keeping him from running.

The female kobolds change direction, leading their children across the room towards the Kobold Queen, who has also made her way back into her bed chamber to hide.

When Jekkajak (the kobold shaman) finishes his spell, he turns to see the barbarian rushing towards him. In a feeble attempt to possibly use another sort of evil magic, the shaman bites into Edgrin’s heart, tearing off a piece. If the creature had more time, who knows what was planned. Just at this moment…

Jaeshar (19) leaps across the dias and onto the alter bringing EarthBreaker down over his head. The huge weapon finds its mark straight onto the Kobold Shaman crushing him instantly. (AC 23 for 16damage) The barbarian’s swing had the precision to crush the tiny creature, yet miss Janiven who lay under the Kobold.

Nyll (17) charges the alter with his long sword drawn, rushing across the room arriving only a second behind Jaeshar. Just prior to the elf reaching his point, the remaining kobold warrior steps into the charge in a suicidal attempt to protect the alter. Nyll changes targets and runs the kobold through with his sword. (AC 18 for 4 damage) The kobold howls in pain and crumples to the floor.

Azure (17), seeing that the Kobold Bodyguard lives, he steps forward to finish the job. Without hesitation, he lunges for the smoldering kobold bodyguard. Energy arcing between his fingertips, Azure goes for his enemy’s throat surging electric bolts of energy through the creature. (AC 14 for 9 damage)

Fortunado (14) stands in the center of the room watching the kobolds run past. He is ready to defend himself in necessary, but the creatures are more worried about self preservation. He waits to aid anyone who might need him.

(no post so I assumed)

Pippa (12) pulls her last dagger and flips it in her hand holding it by the blade ready to throw it. She stops just short of hurling it at the Shaman when she sees the creature has been dispatched by Jaeshar. (Melinda, I suggest you collect all your daggers)

Liliandil (10) was also not affected by the Shaman’s spell. She turns back to the children and sees they are okay. Watching the remaining kobolds run into the Queen’s Chamber.

Brantus (4) also realizes the battle has been won and joins the priestess and Fortunado.

Kobold (3) the remaining kobold warrior sits against the base of the alter holding the large wound at his side caused by Nyll’s long sword. He hisses at the group, but seems content to surrender.

Overview: The Kobold King sits back in his throne, body slumped over. His massive helmet hangs his head forward causing blood to spill from his mouth. His giant axe, still clenched in his hand, rests next to him.

The throne is made from the skeleton of a giant centipede. When the group looks to the king, they take a step back as they witness the throne come to life. The bony legs bend forward to surround the Kobold King. They dont entirely encapsulate the King, but surround him almost as a last show of defiance to the group, that they cant have him.

Kimmi and Mykra call to the others that Jurin is trying to escape. When the party looks, they see Hollin holding the other boy down. Jurin seems to be terrified, but has given up on his plan to run.

In the end… everyone feels a sense of relief. Their ordeal is over and they are victorious!

The group estimates the time to be roughly 8:00 at night. They have the children and the necessary ingredients to cure the people of Falcon’s Hallow from the Black Scour Disease. There is gold, silver and other treasures scattered around the floor in this room. A search would probably yield much more, as well as a decision regarding the Kobold women, children and slaves (including Jardreg and Kibbo).

ooc: We started this adventure in June of 2012, almost a year and a half ago. Who would have thought, we’d get this far. Nice job on staying with it. You have technically completed two modules. Everyone receives the needed Experience Points to move to level 3. You can begin adjusting your characters on Obsidian Portal. Let me know if there are anything you need GM approval for.

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Throne Room of the Kobold King

As the group rushes down the tunnel towards the scream, they enter a large cave lit by torches and burning brazers. A crowd of Kobolds kneel facing the back of the cave.

Here stands the Crawling Throne of Merlokrep. The Kobold King’s throne is crafted from the corpse of a monstrous centipede. The massive vermin is propped up against the wall here on a dais of stone blocks, its legs curling in around any who sit upon it like leveled arm rests.

Merlokrep, first of his name, Dragon King of the Truescale Tribe sits here honing the edge of his bloddy axe “Man-feller”. He is flanked by his two most fearsome warriors, Myrmidons of the Truescale that are themselves clad in gilded armor, clutching their shortspears at attention. Melokrep is a physical paragon of kobolds, and his imposing powerhouse frame belies the usual assumptions about his pathetic reptilian race. The king’s one good eye peers from his skull with a fierce aspect, smoldering with rage at the party’s intrusion.

To his left, a crude stone alter sits against the back wall of this cave. A walking corpse of a Kobold, whose whithered white old scales are stretched tight over his bones, stands atop a small humanoid laying upon the alter. The prisoner is Edgrin Galesong, the halfling bard taken prisoner a few hours earlier. The white Kobold waves a ceremonial dagger above his head chanting some sort of sacrificial rights. Suddenly, the Kobold plunges the dagger into Edgrins chest and tears out his heart, holding it for all to see. Janiven screams as she witnesses the death of her friend. Realizing is is next, she struggles against 4 Kobold warriors dragging her towards the alter.

Merlokrep stands holding out is arms as if embracing the rush of power from the halfling’s soul. The Kobolds kneeling lower their heads in worship.

The group is stunned by what they are witnessing. They stand in shock for a second before Merlokep notices them enter. His two bodyguards step forward in preparation for a fight, but instead, the king hails the adventurers.

“You are welcome here! I offer you an honored place as great sacrifices to the Crown and our God Nymegan, Mistress of the Green Hills! Your souls will be an exceptional gift, worthy of legend!”

Before anyone has a chance to respond to his offer, another gaggle of a scream comes from the west side of the cavern. Brantus enters the area, armed with FangFoe in one hand, and a female Kobold in the other. Her throat firmly locked in his grip. A distance behind him, a young boy cradling Jardreg is seen peeking out from the same entrance.

STOP, OR SHE DIES TOO !” Brantus yells across the room.

Merlokrep turns in horror seeing his Queen violated so.

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Journey Below the Monastery

GameMaster:

Pippa hands over two normal daggers to the halfling including their scabbards. The tiny man tries to look appreciative, but looks at the other members of the group as if begging for a bit more. “Thank you” He tells the rogue, “I’ll be able to help you locate tripwires, secret doors and other things that might be hard to detect. And most importantly, I can always arouse the fighting spirit with a motivational song. My voice is quite lovely.” He boasts with a noticeably femininity in his voice.

Jaeshar, hearing Edgrin speak, remembers the tiny man at the Sitting Duck Tavern the night of the fight. He did hear Edgrin sing and his voice captivated the room. A half a dozen town folk starred as if “fascinated” by the little man. Jaeshar vaguely remembers Janiven, the beauty with short dark hair, taking this opportunity and walking among the crowd lifting as many purse strings as possible.

The group reforms its ranks. Pippa begins to search the staircase for pressure plates, tripwires or other types of boobytraps, (yes I said booby) while the others check weapons and equipment.

Bantus and Jaeshar take up their positions in front, while Azure and Nyll close in behind them. Liliandil and Fortunado make up the last row. Edgrin seems to find common ground with the ladies. He moves to Liliandil as a child finds its mother.

The stairs descend more than 20 feet below the surface and no sound penetrates from above. The monastery’s walls are masonry, and there is no source of light anywhere. Pippa gives the “all clear” sign as she hops to the last step. The others can see dozens and dozens of Kobold footprints in the dust and dirt that has accumulated on the stairs. (A light source will be needed)

The stairway ends and a short passageway stops abruptly at a solid wooden door. Pippa listens to the door and immediately turns to the group tapping her ear and then pointing beyond the door. She attempts to open the door but finds that it is locked. She immediately drops to her knees and takes out her thieving picks, unrolling the leather cloth out next to her. Inside are metal picks, tools, pinchers and springs. Within a minute, everyone hears a click. She packs up her items and secures them in her belt pouch.

Brantus steps up and opens the door. Your light spills into a large rectangular chamber. The stone walls of this area are covered with intricate carvings of dwarves toiling in mines or smithies. In the center of the chamber stands the bottom half of a broken obsidian obelisk. Crude picks, hammers, and other tools lie scattered around the chamber.

Four Kobold warriors guard two other Kobold workers as the two try to drag a large piece of obsidian rock from the room. The two have harnessed themselves to the rock with rope and are pulling it like beasts of burden. When the pathfinders enter the room, the Kobolds turn in surprise and bark at the intruders.

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GreyPelt's Lair

GameMaster:

At closer inspection, those that step inside the room (Brantus, Liliandil and Jaeshar) notice a few more things. The patch of Iron Bloom Mushrooms are growing against the north and east walls in the room (green dots). The heavy column that has fallen in the middle of the room is roughly 3 feet in diameter. GreyPelt is perched on this and uses it to elevate himself. A large wooden table with three wooden chairs rests in front of him. There is scraps of meat and bones across the table. It appears to be the dead carcass of a deer.

Laying on the tip of the stone column is a white and grey wolf with bright blue eyes. She lays there watching the group. A second wolf lays on the floor behind the column. You can see only its face peering around the object at all of you. It is a light grey. The other two wolves lay on the floor on the north side of the table, they are also grey and watch you.

However, you notice something else moving on the other side of the stone column, but cant quite make out what it is.

“A trade you ask for? A trade? Greypelt says as he stands up on top of the column. “Please, come in and lets discuss this trade you seek.” He opens his arms in a grand gesture almost to patronize the group.

Liliandil walks into the room cautiously with Brantus at her side and Jaeshar not far behind. Nyll flanks the door way with Fortunado as Azure positions himself against the far wall and casts a defensive spell. Pippa has run out of the room.

“I’d like to offer some form of trade for the ironbloom mushrooms that grow in this chamber.” She tells him.

“You may have my precious mushrooms, but in return, you must leave something of equal value. If these mushroom will save many people in Falcon’s Hallow, then their value is quite high. Especially if they sent all of you to recover them. What do you offer me?” He barks at her.

Then you hear a voice call out from behind the stone column. “They took Janiven and have the children down below! I couldnt stop them! You have to save them!” With that, the grey wolf laying behind the column turns and attacks the person. You quickly hear the attack silence him. You think the wolf didnt kill him, only bite down onto his throat to silence him because the attack was quick and then quiet.

Jaeshar remembers this halfling from the Sitting Duck Tavern. Janiven must be the woman that slapped him that night for his drunken offense. There was four in the group… the halfling, the attractive woman with short dark hair and the two men found dead this morning outside the monastery.

“My new dinner guest” Motioning behind the column, “Likes to interrupt us while we negotiate. The children he speaks of were taken by the Kobolds down below. The halfling here was given to me by the Kobolds for their safe passage through my den. Now, where were we on this trade?”

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The Monastery

GameMaster:

ooc: For the sake of speed, we’ll assume that Pippa takes the daggers and short bow. The long sword, shield, hammer and leather armor will be carried by Jaeshar. The coins can be put into a community pot and divided up when you reach town.

Nyllbryn casts a Detect Magic over the items as they are gathered. Nothing appears magical from the weapons and armor, however you do notice something unusual. Liliandil and Brantus are both giving off a faint aura. (Knowledge arcana for both could help detect the school of magic.

Azure looks through the spell book and Nyll joins him in the review. The book contains several low level spells. Resistance, D. Poison, D Magic, Read Magic, Open/Close, as well as 6 first level spells: Mage Armor, Sleep, Magic Missile, Feather Fall, Jump, Floating Disc.

Jaeshar take more time examining the wolf tracks. He can determine that there are roughly 8 to 12 wolves, and one much larger wolf (roughly 3 times the size). Probably the alpha male. (Your guess to which skill can identify animal) You follow the tracks alone for about 100 feet and can determine that the halfling and female went willingly, but were pushed and few times and seemed to be looking around multiple times, possible for a way to escape. You dont track the prints far before looking up to see the rotted roof of an old stone building. One side of the complex has collapsed with time and the stones have spilled away from the foundation. The rest of the building remains intact and in relatively good condition. There is no question that you have found your destination and stumbled upon the ruined dwarven monastery.

The wolf tracks lead towards the building and enter the building where the wall has collapsed. The building is about 50 yards away and you seem well concealed in the forest at this position.

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Lizmilla's Cottage

GameMaster-

The adventurers move quickly to the front porch of the wooden house. Pippa and Brantus leading the way watching the shadows for hidden foes. The roof over the wooden porch provided the first bit of shelter from the deluge.

A wooden door hangs on its hinges slightly ajar. The two windows on either side are protected by a pair of closed shutters. The inside of the house is dark. The porch is covered in dead leaves and dust. The door shows little signs of use.

Brantus and Jaeshar enter the home first with weapons drawn. The wizards and Fortunado next, followed by the ladies. A quick light spell by Nyllbrym illuminates the room while Azure scans for auras of magic.

The group enters the main living area of the cottage. A wooden staircase to your right ascends to the small second story. Several of the steps appear to have rotted away. A large stone fireplace fills much of the left wall and a stack of dry wood has been piled next to it. A double door at the back of the room leads to the back half of the house. A large wooden table with 4 chairs has been overturned. There are signs that someone or something has bedded down here in the recent past by using a pile of straw. The glass windows have been broken, but provide plenty of protection from the wind. A rusted metal lantern sits on the stone hearth.

Overall, the house is dry and will provide shelter for the night.

ooc: I’ll provide a map once a bit more is explored. What does everyone wish to do first?

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